Interactive Character Animation using Simulated Physics
نویسندگان
چکیده
Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as rigid objects, fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, in recent years, research on interactive character animation using simulated physics has resulted in tremendous improvements in controllability, robustness, visual quality and usability. In this review, we present a structured evaluation of relevant aspects, approaches and techniques regarding interactive character animation using simulated physics, based on over two decades of research. We conclude by pointing out some open research areas and possible future directions.
منابع مشابه
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physi...
متن کاملInteractive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an immersive 3D direct manipulation interface, it is possible to quickly construct characters that deform naturally when animated and whose behavior can be controlled interactively using intuitive parameters. In this laye...
متن کاملLEMAN: A System for Constructing and Animating Layered Elastic Characters
An interactive animation system is presented for constructing layered character models with simulated elastic components. The system, called LEMAN (Layered Elastic Model ANimation), allows three-dimensional animated characters to be built up from successive layers of skeleton, muscle, fat and skin in a completely interactive, direct-manipulation environment, using a variety of input devices. Us...
متن کاملA simple Mass-Spring system for Character Animation
Mass-Spring systems are used widely to implement animation of deformable objects. We have developed a simple mass-spring system to animate a character based on physics. The reason we adopt a mass-spring system is simply we wanted more realism than Free Form Deformation (FFD) techniques can offer, as modeling physical processes. Also, this technique is preferred over Finite Element Methods (FEM)...
متن کاملJoint-Torque Control of Character Motions: Active Animations
We want to go beyond “passive rag-doll like” simulated characters towards more “active” intelligent self-driven solutions. The “puppet on strings” approach lacks dynamic interactive properties for engaging realistic and immersive virtual environments. This paper focuses on physics-based “self-driven characters” (e.g., character’s own joint-torques to control and move the limbs to accomplish spe...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2011